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Moves › Psychic

Magic Room

Magic Room is a Psychic-type move introduced in Generation 5.

Values by generation

From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.

GenerationTypeCategoryPowerAccuracyPPPriority
Generation 5PsychicStatus——10-7
Generation 6PsychicStatus——10+0
Generation 7PsychicStatus——10+0
Generation 8PsychicStatus——10+0
Generation 9PsychicStatus——10+0

In-game descriptions

Black / White · Black 2 / White 2 · X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee! · Sword / ShieldThe user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Legends: Arceus · Scarlet / VioletThe user creates a bizarre area in which Pokémon's held items lose their effects for five turns.

TM / HM

Sword / ShieldTM72

Pokémon that learn it

All versions combined; see each Pokémon's page for game-by-game details.

By TM / HM (2)

By move tutor (2)

Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)