Nightmare is a Ghost-type move introduced in Generation 2.
Values by generation
From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.
| Generation | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Generation 2 | Ghost | Status | — | 100 | 15 | +0 |
| Generation 3 | Ghost | Status | — | 100 | 15 | +0 |
| Generation 4 | Ghost | Status | — | 100 | 15 | +0 |
| Generation 5 | Ghost | Status | — | 100 | 15 | +0 |
| Generation 6 | Ghost | Status | — | 100 | 15 | +0 |
| Generation 7 | Ghost | Status | — | 100 | 15 | +0 |
| Generation 8 | Ghost | Status | — | 100 | 15 | +0 |
| Generation 9 | Ghost | Status | — | 100 | 15 | +0 |
In-game descriptions
| Gold / Silver · Crystal | A sleeper loses 1/4 HP every turn. |
|---|---|
| Ruby / Sapphire · Emerald | Inflicts 1/4 damage on a sleeping foe every turn. |
| FireRed / LeafGreen · Diamond / Pearl · Platinum · HeartGold / SoulSilver | A sleeping foe is shown a nightmare that inflicts some damage every turn. |
| Black / White · Black 2 / White 2 · X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee! | A sleeping target sees a nightmare that inflicts some damage every turn. |
| Sword / Shield | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
TM / HM
| Gold / Silver · Crystal | TM50 |
|---|
Pokémon that learn it
All versions combined; see each Pokémon's page for game-by-game details.
By TM / HM (3)
By move tutor (4)
Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)