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Moves › Ghost

Nightmare

Nightmare is a Ghost-type move introduced in Generation 2.

Values by generation

From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.

GenerationTypeCategoryPowerAccuracyPPPriority
Generation 2GhostStatus—10015+0
Generation 3GhostStatus—10015+0
Generation 4GhostStatus—10015+0
Generation 5GhostStatus—10015+0
Generation 6GhostStatus—10015+0
Generation 7GhostStatus—10015+0
Generation 8GhostStatus—10015+0
Generation 9GhostStatus—10015+0

In-game descriptions

Gold / Silver · CrystalA sleeper loses 1/4 HP every turn.
Ruby / Sapphire · EmeraldInflicts 1/4 damage on a sleeping foe every turn.
FireRed / LeafGreen · Diamond / Pearl · Platinum · HeartGold / SoulSilverA sleeping foe is shown a nightmare that inflicts some damage every turn.
Black / White · Black 2 / White 2 · X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee!A sleeping target sees a nightmare that inflicts some damage every turn.
Sword / ShieldThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

TM / HM

Gold / Silver · CrystalTM50

Pokémon that learn it

All versions combined; see each Pokémon's page for game-by-game details.

By TM / HM (3)

By move tutor (4)

Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)