Rage is a Normal-type move introduced in Generation 1.
⚔ Open in the damage calculator
Values by generation
From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.
| Generation | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Generation 1 | Normal | Physical | 20 | 100 | 20 | +0 |
| Generation 2 | Normal | Physical | 20 | 100 | 20 | +0 |
| Generation 3 | Normal | Physical | 20 | 100 | 20 | +0 |
| Generation 4 | Normal | Physical | 20 | 100 | 20 | +0 |
| Generation 5 | Normal | Physical | 20 | 100 | 20 | +0 |
| Generation 6 | Normal | Physical | 20 | 100 | 20 | +0 |
| Generation 7 | Normal | Physical | 20 | 100 | 20 | +0 |
| Generation 8 | Normal | Physical | 20 | 100 | 20 | +0 |
| Generation 9 | Normal | Physical | 20 | 100 | 20 | +0 |
In-game descriptions
| Gold / Silver · Crystal | Raises ATTACK if the user is hit. |
|---|---|
| Ruby / Sapphire · Emerald | Raises the user’s ATTACK every time it is hit. |
| FireRed / LeafGreen | An attack that becomes stronger each time the user is hit in battle. |
| Diamond / Pearl · Platinum · HeartGold / SoulSilver | While this move is in use, it gains attack power each time the user is hit in battle. |
| Black / White · Black 2 / White 2 · X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee! | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
| Sword / Shield | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
TM / HM
| Red / Green · Blue · Red / Blue · Yellow | TM20 |
|---|
Pokémon that learn it
All versions combined; see each Pokémon's page for game-by-game details.
By level up (5)
By TM / HM (21)
Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)