Electric Terrain is a Electric-type move introduced in Generation 6.
Values by generation
From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.
| Generation | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Generation 6 | Electric | Status | — | — | 10 | +0 |
| Generation 7 | Electric | Status | — | — | 10 | +0 |
| Generation 8 | Electric | Status | — | — | 10 | +0 |
| Generation 9 | Electric | Status | — | — | 10 | +0 |
In-game descriptions
| X / Y · Omega Ruby / Alpha Sapphire | The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. |
|---|---|
| Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee! · Sword / Shield · Legends: Arceus | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
| Scarlet / Violet | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
TM / HM
| Sword / Shield | TM90 |
|---|---|
| Scarlet / Violet · Scarlet: The Indigo Disk / Violet: The Indigo Disk | TM136 |
Pokémon that learn it
All versions combined; see each Pokémon's page for game-by-game details.
By TM / HM (2)
Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)