Eerie Impulse is a Electric-type move introduced in Generation 6.
Values by generation
From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.
| Generation | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Generation 6 | Electric | Status | — | 100 | 15 | +0 |
| Generation 7 | Electric | Status | — | 100 | 15 | +0 |
| Generation 8 | Electric | Status | — | 100 | 15 | +0 |
| Generation 9 | Electric | Status | — | 100 | 15 | +0 |
In-game descriptions
| X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee! · Sword / Shield | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. |
|---|---|
| Legends: Arceus · Scarlet / Violet | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
TM / HM
| Sword / Shield | TM93 |
|---|---|
| Scarlet / Violet | TM96 |
Pokémon that learn it
All versions combined; see each Pokémon's page for game-by-game details.
By TM / HM (2)
Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)