Head Charge is a Normal-type move introduced in Generation 5.
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Values by generation
From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.
| Generation | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Generation 5 | Normal | Physical | 120 | 100 | 15 | +0 |
| Generation 6 | Normal | Physical | 120 | 100 | 15 | +0 |
| Generation 7 | Normal | Physical | 120 | 100 | 15 | +0 |
| Generation 8 | Normal | Physical | 120 | 100 | 15 | +0 |
| Generation 9 | Normal | Physical | 120 | 100 | 15 | +0 |
In-game descriptions
| Black / White · Black 2 / White 2 | The user charges its head into its target, using its powerful guard hair. It also damages the user a little. |
|---|---|
| X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee! · Sword / Shield | The user charges its head into its target, using its powerful guard hair. This also damages the user a little. |
Pokémon that learn it
All versions combined; see each Pokémon's page for game-by-game details.
Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)