Sonic Boom is a Normal-type move introduced in Generation 1.
Values by generation
From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.
| Generation | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Generation 1 | Normal | Physical | — | 90 | 20 | +0 |
| Generation 2 | Normal | Physical | — | 90 | 20 | +0 |
| Generation 3 | Normal | Physical | — | 90 | 20 | +0 |
| Generation 4 | Normal | Special | — | 90 | 20 | +0 |
| Generation 5 | Normal | Special | — | 90 | 20 | +0 |
| Generation 6 | Normal | Special | — | 90 | 20 | +0 |
| Generation 7 | Normal | Special | — | 90 | 20 | +0 |
| Generation 8 | Normal | Special | — | 90 | 20 | +0 |
| Generation 9 | Normal | Special | — | 90 | 20 | +0 |
In-game descriptions
| Gold / Silver · Crystal | Always inflicts 20HP damage. |
|---|---|
| Ruby / Sapphire · Emerald | Launches shock waves that always inflict 20 HP damage. |
| FireRed / LeafGreen | The foe is hit with a shock wave that always inflicts 20-HP damage. |
| Diamond / Pearl · Platinum · HeartGold / SoulSilver | The foe is hit with a destructive shock wave that always inflicts 20 HP damage. |
| Black / White · Black 2 / White 2 · X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee! | The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
| Sword / Shield | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Pokémon that learn it
All versions combined; see each Pokémon's page for game-by-game details.
Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)