AtlasPreview
Moves › Normal

Sonic Boom

Sonic Boom is a Normal-type move introduced in Generation 1.

Values by generation

From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.

GenerationTypeCategoryPowerAccuracyPPPriority
Generation 1NormalPhysical—9020+0
Generation 2NormalPhysical—9020+0
Generation 3NormalPhysical—9020+0
Generation 4NormalSpecial—9020+0
Generation 5NormalSpecial—9020+0
Generation 6NormalSpecial—9020+0
Generation 7NormalSpecial—9020+0
Generation 8NormalSpecial—9020+0
Generation 9NormalSpecial—9020+0

In-game descriptions

Gold / Silver · CrystalAlways inflicts 20HP damage.
Ruby / Sapphire · EmeraldLaunches shock waves that always inflict 20 HP damage.
FireRed / LeafGreenThe foe is hit with a shock wave that always inflicts 20-HP damage.
Diamond / Pearl · Platinum · HeartGold / SoulSilverThe foe is hit with a destructive shock wave that always inflicts 20 HP damage.
Black / White · Black 2 / White 2 · X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee!The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Sword / ShieldThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Pokémon that learn it

All versions combined; see each Pokémon's page for game-by-game details.

Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)