Coil is a Poison-type move introduced in Generation 5.
Values by generation
From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.
| Generation | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Generation 5 | Poison | Status | — | — | 20 | +0 |
| Generation 6 | Poison | Status | — | — | 20 | +0 |
| Generation 7 | Poison | Status | — | — | 20 | +0 |
| Generation 8 | Poison | Status | — | — | 20 | +0 |
| Generation 9 | Poison | Status | — | — | 20 | +0 |
In-game descriptions
| Black / White · Black 2 / White 2 · X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee! · Sword / Shield · Legends: Arceus | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
|---|---|
| Scarlet / Violet | The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy. |
Pokémon that learn it
All versions combined; see each Pokémon's page for game-by-game details.
Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)