Heal Order is a Bug-type move introduced in Generation 4.
Values by generation
From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.
| Generation | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Generation 4 | Bug | Status | — | — | 10 | +0 |
| Generation 5 | Bug | Status | — | — | 10 | +0 |
| Generation 6 | Bug | Status | — | — | 10 | +0 |
| Generation 7 | Bug | Status | — | — | 10 | +0 |
| Generation 8 | Bug | Status | — | — | 10 | +0 |
| Generation 9 | Bug | Status | — | — | 10 | +0 |
In-game descriptions
| Diamond / Pearl · Platinum · HeartGold / SoulSilver · Black / White · Black 2 / White 2 · X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee! | The user calls out its underlings to heal it. The user regains up to half of its max HP. |
|---|---|
| Sword / Shield | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Pokémon that learn it
All versions combined; see each Pokémon's page for game-by-game details.
Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)