Heal Block is a Psychic-type move introduced in Generation 4.
Values by generation
From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.
| Generation | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Generation 4 | Psychic | Status | — | 100 | 15 | +0 |
| Generation 5 | Psychic | Status | — | 100 | 15 | +0 |
| Generation 6 | Psychic | Status | — | 100 | 15 | +0 |
| Generation 7 | Psychic | Status | — | 100 | 15 | +0 |
| Generation 8 | Psychic | Status | — | 100 | 15 | +0 |
| Generation 9 | Psychic | Status | — | 100 | 15 | +0 |
In-game descriptions
| Diamond / Pearl · Platinum · HeartGold / SoulSilver | The user prevents the foe from using any HP-recovery moves for five turns. |
|---|---|
| Black / White · Black 2 / White 2 · X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee! | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
| Sword / Shield | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
TM / HM
| Legends: Z-A | TM97 |
|---|
Pokémon that learn it
All versions combined; see each Pokémon's page for game-by-game details.
By level up (2)
Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)