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Moves › Psychic

Heal Block

Heal Block is a Psychic-type move introduced in Generation 4.

Values by generation

From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.

GenerationTypeCategoryPowerAccuracyPPPriority
Generation 4PsychicStatus—10015+0
Generation 5PsychicStatus—10015+0
Generation 6PsychicStatus—10015+0
Generation 7PsychicStatus—10015+0
Generation 8PsychicStatus—10015+0
Generation 9PsychicStatus—10015+0

In-game descriptions

Diamond / Pearl · Platinum · HeartGold / SoulSilverThe user prevents the foe from using any HP-recovery moves for five turns.
Black / White · Black 2 / White 2 · X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee!For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Sword / ShieldThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

TM / HM

Legends: Z-ATM97

Pokémon that learn it

All versions combined; see each Pokémon's page for game-by-game details.

By level up (2)

Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)