Volt Tackle is a Electric-type move introduced in Generation 3.
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Values by generation
From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.
| Generation | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Generation 3 | Electric | Special | 120 | 100 | 15 | +0 |
| Generation 4 | Electric | Physical | 120 | 100 | 15 | +0 |
| Generation 5 | Electric | Physical | 120 | 100 | 15 | +0 |
| Generation 6 | Electric | Physical | 120 | 100 | 15 | +0 |
| Generation 7 | Electric | Physical | 120 | 100 | 15 | +0 |
| Generation 8 | Electric | Physical | 120 | 100 | 15 | +0 |
| Generation 9 | Electric | Physical | 120 | 100 | 15 | +0 |
In-game descriptions
| Ruby / Sapphire · Emerald | A life-risking tackle that slightly hurts the user. |
|---|---|
| FireRed / LeafGreen | The user throws an electrified tackle. It hurts the user a little. |
| Diamond / Pearl · Platinum · HeartGold / SoulSilver | The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well. |
| Black / White · Black 2 / White 2 | The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis. |
| X / Y · Omega Ruby / Alpha Sapphire | The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis. |
| Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee! · Sword / Shield | The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. |
Pokémon that learn it
All versions combined; see each Pokémon's page for game-by-game details.
By move tutor (1)
Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)