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Moves › Psychic

Extrasensory

Extrasensory is a Psychic-type move introduced in Generation 3.

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Values by generation

From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.

GenerationTypeCategoryPowerAccuracyPPPriority
Generation 3PsychicSpecial8010030+0
Generation 4PsychicSpecial8010030+0
Generation 5PsychicSpecial8010030+0
Generation 6PsychicSpecial8010020+0
Generation 7PsychicSpecial8010020+0
Generation 8PsychicSpecial8010020+0
Generation 9PsychicSpecial8010020+0

In-game descriptions

Ruby / Sapphire · EmeraldAttacks with a peculiar power. May cause flinching.
FireRed / LeafGreenThe user attacks with an odd power that may make the foe flinch.
Diamond / Pearl · Platinum · HeartGold / SoulSilverThe user attacks with an odd, unseeable power. It may also make the foe flinch.
Black / White · Black 2 / White 2The user attacks with an odd, unseeable power. It may also make the target flinch.
X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee! · Sword / ShieldThe user attacks with an odd, unseeable power. This may also make the target flinch.
Legends: ArceusThe user attacks with an odd, unseeable power.
Scarlet / VioletThe user attacks with an odd, unseeable power. This may also make the target flinch.

Pokémon that learn it

All versions combined; see each Pokémon's page for game-by-game details.

Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)