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Moves › Psychic

Imprison

Imprison is a Psychic-type move introduced in Generation 3.

Values by generation

From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.

GenerationTypeCategoryPowerAccuracyPPPriority
Generation 3PsychicStatus——10+0
Generation 4PsychicStatus——10+0
Generation 5PsychicStatus——10+0
Generation 6PsychicStatus——10+0
Generation 7PsychicStatus——10+0
Generation 8PsychicStatus——10+0
Generation 9PsychicStatus——10+0

In-game descriptions

Ruby / Sapphire · EmeraldPrevents foes from using moves known by the user.
FireRed / LeafGreenPrevents foes from using any move that is also known by the user.
Diamond / Pearl · Platinum · HeartGold / SoulSilverIf the foe knows any move also known by the user, the foe is prevented from using it.
Black / White · Black 2 / White 2If the opponents know any move also known by the user, the opponents are prevented from using it.
X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee! · Sword / Shield · Legends: Arceus · Scarlet / VioletIf opposing Pokémon know any move also known by the user, they are prevented from using it.

TM / HM

Sword / ShieldTM44
Scarlet / VioletTM92

Pokémon that learn it

All versions combined; see each Pokémon's page for game-by-game details.

By level up (3)

By TM / HM (5)

Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)