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Moves › Normal

Return

Return is a Normal-type move introduced in Generation 2.

Values by generation

From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.

GenerationTypeCategoryPowerAccuracyPPPriority
Generation 2NormalPhysical—10020+0
Generation 3NormalPhysical—10020+0
Generation 4NormalPhysical—10020+0
Generation 5NormalPhysical—10020+0
Generation 6NormalPhysical—10020+0
Generation 7NormalPhysical—10020+0
Generation 8NormalPhysical—10020+0
Generation 9NormalPhysical—10020+0

In-game descriptions

Gold / Silver · CrystalAn attack that is based on loyalty.
Ruby / Sapphire · EmeraldAn attack that increases in power with friendship.
FireRed / LeafGreenThis attack move grows more powerful the more the user likes its TRAINER.
Diamond / Pearl · Platinum · HeartGold / SoulSilver · Black / White · Black 2 / White 2 · X / Y · Omega Ruby / Alpha SapphireA full-power attack that grows more powerful the more the user likes its Trainer.
Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee!This full-power attack grows more powerful the more the user likes its Trainer.
Sword / ShieldThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

TM / HM

Gold / Silver · Crystal · Ruby / Sapphire · Emerald · Colosseum · XD · FireRed / LeafGreen · Diamond / Pearl · Platinum · HeartGold / SoulSilver · Black / White · Black 2 / White 2 · X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra MoonTM27

Pokémon that learn it

All versions combined; see each Pokémon's page for game-by-game details.

By TM / HM (26)

Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)