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Moves › Normal

Mean Look

Mean Look is a Normal-type move introduced in Generation 2.

Values by generation

From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.

GenerationTypeCategoryPowerAccuracyPPPriority
Generation 2NormalStatus——5+0
Generation 3NormalStatus——5+0
Generation 4NormalStatus——5+0
Generation 5NormalStatus——5+0
Generation 6NormalStatus——5+0
Generation 7NormalStatus——5+0
Generation 8NormalStatus——5+0
Generation 9NormalStatus——5+0

In-game descriptions

Gold / Silver · CrystalPrevents fleeing or switching.
Ruby / Sapphire · EmeraldFixes the foe with a mean look that prevents escape.
FireRed / LeafGreenThe foe is fixed with a mean look that prevents it from escaping.
Diamond / Pearl · Platinum · HeartGold / SoulSilverThe user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Black / White · Black 2 / White 2 · X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee! · Sword / Shield · Legends: Arceus · Scarlet / VioletThe user pins the target with a dark, arresting look. The target becomes unable to flee.

Pokémon that learn it

All versions combined; see each Pokémon's page for game-by-game details.

By breeding (1)

Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)