Mean Look is a Normal-type move introduced in Generation 2.
Values by generation
From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.
| Generation | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Generation 2 | Normal | Status | — | — | 5 | +0 |
| Generation 3 | Normal | Status | — | — | 5 | +0 |
| Generation 4 | Normal | Status | — | — | 5 | +0 |
| Generation 5 | Normal | Status | — | — | 5 | +0 |
| Generation 6 | Normal | Status | — | — | 5 | +0 |
| Generation 7 | Normal | Status | — | — | 5 | +0 |
| Generation 8 | Normal | Status | — | — | 5 | +0 |
| Generation 9 | Normal | Status | — | — | 5 | +0 |
In-game descriptions
| Gold / Silver · Crystal | Prevents fleeing or switching. |
|---|---|
| Ruby / Sapphire · Emerald | Fixes the foe with a mean look that prevents escape. |
| FireRed / LeafGreen | The foe is fixed with a mean look that prevents it from escaping. |
| Diamond / Pearl · Platinum · HeartGold / SoulSilver | The user affixes the foe with a dark, arresting look. The target becomes unable to flee. |
| Black / White · Black 2 / White 2 · X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee! · Sword / Shield · Legends: Arceus · Scarlet / Violet | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
Pokémon that learn it
All versions combined; see each Pokémon's page for game-by-game details.
By breeding (1)
Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)