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Moves › Normal

Endure

Endure is a Normal-type move introduced in Generation 2.

Values by generation

From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.

GenerationTypeCategoryPowerAccuracyPPPriority
Generation 2NormalStatus——10+4
Generation 3NormalStatus——10+4
Generation 4NormalStatus——10+4
Generation 5NormalStatus——10+4
Generation 6NormalStatus——10+4
Generation 7NormalStatus——10+4
Generation 8NormalStatus——10+4
Generation 9NormalStatus——10+4

In-game descriptions

Gold / Silver · CrystalAlways leaves at least 1HP.
Ruby / Sapphire · EmeraldEndures any attack for 1 turn, leaving at least 1HP.
FireRed / LeafGreenThe user endures any hit with 1 HP left. It may fail if used in succession.
Diamond / Pearl · PlatinumThe user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
HeartGold / SoulSilver · Black / White · Black 2 / White 2 · X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee! · Sword / Shield · Legends: ArceusThe user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Scarlet / VioletThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM / HM

Gold / Silver · CrystalTM20
Diamond / Pearl · Platinum · HeartGold / SoulSilverTM58
Sword / ShieldTR26
Scarlet / VioletTM47
Legends: Z-ATM35

Pokémon that learn it

All versions combined; see each Pokémon's page for game-by-game details.

By TM / HM (27)

By breeding (4)

By move tutor (22)

Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)