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Moves › Dragon

Outrage

Outrage is a Dragon-type move introduced in Generation 2.

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Values by generation

From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.

GenerationTypeCategoryPowerAccuracyPPPriority
Generation 2DragonSpecial9010015+0
Generation 3DragonSpecial9010015+0
Generation 4DragonPhysical12010015+0
Generation 5DragonPhysical12010010+0
Generation 6DragonPhysical12010010+0
Generation 7DragonPhysical12010010+0
Generation 8DragonPhysical12010010+0
Generation 9DragonPhysical12010010+0

In-game descriptions

Gold / Silver · CrystalWorks 2-3 turns and confuses user.
Ruby / Sapphire · EmeraldA rampage of 2 to 3 turns that confuses the user.
FireRed / LeafGreenThe user thrashes about for two to three turns, then becomes confused.
Diamond / Pearl · Platinum · HeartGold / SoulSilverThe user rampages and attacks for two to three turns. However, it then becomes confused.
Black / White · Black 2 / White 2The user rampages and attacks for two to three turns. It then becomes confused, however.
X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra MoonThe user rampages and attacks for two to three turns. The user then becomes confused.
Let’s Go, Pikachu! / Let’s Go, Eevee!The Pokémon rampages and attacks for two to three turns. It then becomes confused.
Sword / ShieldThe user rampages and attacks for two to three turns. The user then becomes confused.
Legends: ArceusThe user attacks by going on a rampage, then becomes fixated on using this move.
Scarlet / VioletThe user rampages and attacks for two to three turns. The user then becomes confused.

TM / HM

Let’s Go, Pikachu! / Let’s Go, Eevee!TM39
Sword / ShieldTR24
Scarlet / Violet · Scarlet: The Indigo Disk / Violet: The Indigo DiskTM156
Legends: Z-ATM93

Pokémon that learn it

All versions combined; see each Pokémon's page for game-by-game details.

By level up (1)

By TM / HM (9)

By breeding (2)

By move tutor (7)

Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)