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Moves › Ground

Spikes

Spikes is a Ground-type move introduced in Generation 2.

Values by generation

From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.

GenerationTypeCategoryPowerAccuracyPPPriority
Generation 2GroundStatus——20+0
Generation 3GroundStatus——20+0
Generation 4GroundStatus——20+0
Generation 5GroundStatus——20+0
Generation 6GroundStatus——20+0
Generation 7GroundStatus——20+0
Generation 8GroundStatus——20+0
Generation 9GroundStatus——20+0

In-game descriptions

Gold / Silver · CrystalHurts foes when they switch out.
Ruby / SapphireSets spikes that hurt a foe switching out.
EmeraldSets spikes that hurt a foe switching in.
FireRed / LeafGreenA trap of spikes is laid around the foe’s party to hurt foes switching in.
Diamond / Pearl · Platinum · HeartGold / SoulSilverThe user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle.
Black / White · Black 2 / White 2 · X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee! · Sword / ShieldThe user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
Legends: ArceusThe user lays a trap of spikes at the target's feet. The spikes left behind by this attack continue to damage the target for several turns.
Scarlet / VioletThe user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.

TM / HM

Sword / ShieldTR23
Scarlet / VioletTM90
Legends: Z-ATM88

Pokémon that learn it

All versions combined; see each Pokémon's page for game-by-game details.

By TM / HM (1)

Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)