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Dizzy Punch

Dizzy Punch is a Normal-type move introduced in Generation 1.

⚔ Open in the damage calculator

Values by generation

From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.

GenerationTypeCategoryPowerAccuracyPPPriority
Generation 1NormalPhysical7010010+0
Generation 2NormalPhysical7010010+0
Generation 3NormalPhysical7010010+0
Generation 4NormalPhysical7010010+0
Generation 5NormalPhysical7010010+0
Generation 6NormalPhysical7010010+0
Generation 7NormalPhysical7010010+0
Generation 8NormalPhysical7010010+0
Generation 9NormalPhysical7010010+0

In-game descriptions

Gold / Silver · CrystalAn attack that may cause confusion.
Ruby / Sapphire · EmeraldA rhythmic punch that may confuse the foe.
FireRed / LeafGreenThe foe is hit with a rhythmic punch that may leave it confused.
Diamond / PearlThe foe is hit with a rhythmically launched punch that may also leave it confused.
Platinum · HeartGold / SoulSilverThe foe is hit with rhythmically launched punches that may also leave it confused.
Black / White · Black 2 / White 2The target is hit with rhythmically launched punches that may also leave it confused.
X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee!The target is hit with rhythmically launched punches. This may also leave the target confused.
Sword / ShieldThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Pokémon that learn it

All versions combined; see each Pokémon's page for game-by-game details.

By level up (1)

Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)