Constrict is a Normal-type move introduced in Generation 1.
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Values by generation
From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.
| Generation | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Generation 1 | Normal | Physical | 10 | 100 | 35 | +0 |
| Generation 2 | Normal | Physical | 10 | 100 | 35 | +0 |
| Generation 3 | Normal | Physical | 10 | 100 | 35 | +0 |
| Generation 4 | Normal | Physical | 10 | 100 | 35 | +0 |
| Generation 5 | Normal | Physical | 10 | 100 | 35 | +0 |
| Generation 6 | Normal | Physical | 10 | 100 | 35 | +0 |
| Generation 7 | Normal | Physical | 10 | 100 | 35 | +0 |
| Generation 8 | Normal | Physical | 10 | 100 | 35 | +0 |
| Generation 9 | Normal | Physical | 10 | 100 | 35 | +0 |
In-game descriptions
| Gold / Silver · Crystal | An attack that may lower SPEED. |
|---|---|
| Ruby / Sapphire · Emerald | Constricts to inflict pain. May lower SPEED. |
| FireRed / LeafGreen | The foe is attacked with long tentacles or vines. It may lower SPEED. |
| Diamond / Pearl · Platinum · HeartGold / SoulSilver | The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed. |
| Black / White · Black 2 / White 2 | The target is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed stat. |
| X / Y · Omega Ruby / Alpha Sapphire | The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat. |
| Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee! | The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat. |
| Sword / Shield | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Pokémon that learn it
All versions combined; see each Pokémon's page for game-by-game details.
Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)