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Razor Wind

Razor Wind is a Normal-type move introduced in Generation 1.

⚔ Open in the damage calculator

Values by generation

From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.

GenerationTypeCategoryPowerAccuracyPPPriority
Generation 1NormalPhysical807510+0
Generation 2NormalPhysical807510+0
Generation 3NormalPhysical8010010+0
Generation 4NormalSpecial8010010+0
Generation 5NormalSpecial8010010+0
Generation 6NormalSpecial8010010+0
Generation 7NormalSpecial8010010+0
Generation 8NormalSpecial8010010+0
Generation 9NormalSpecial8010010+0

In-game descriptions

Gold / Silver · Crystal1st turn: Prepare 2nd turn: Attack
Ruby / Sapphire · EmeraldA 2-turn move that strikes the foe on the 2nd turn.
FireRed / LeafGreenBlades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio.
Diamond / Pearl · Platinum · HeartGold / SoulSilverA two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
Black / White · Black 2 / White 2 · X / Y · Omega Ruby / Alpha SapphireA two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee!In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Sword / ShieldThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

TM / HM

Red / Green · Blue · Red / Blue · YellowTM02
Mega DimensionTM145

Pokémon that learn it

All versions combined; see each Pokémon's page for game-by-game details.

By level up (3)

By TM / HM (3)

By breeding (3)

Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)