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Moves › Water

Clamp

Clamp is a Water-type move introduced in Generation 1.

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Values by generation

From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.

GenerationTypeCategoryPowerAccuracyPPPriority
Generation 1WaterSpecial357510+0
Generation 2WaterSpecial357510+0
Generation 3WaterSpecial357510+0
Generation 4WaterPhysical357510+0
Generation 5WaterPhysical358515+0
Generation 6WaterPhysical358515+0
Generation 7WaterPhysical358515+0
Generation 8WaterPhysical358515+0
Generation 9WaterPhysical358515+0

In-game descriptions

Gold / Silver · CrystalTraps the foe for 2-5 turns.
Ruby / Sapphire · EmeraldTraps and squeezes the foe for 2 to 5 turns.
FireRed / LeafGreenThe foe is clamped and squeezed by the user’s shell for two to five turns.
Diamond / Pearl · Platinum · HeartGold / SoulSilverThe foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.
Black / White · Black 2 / White 2 · X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee!The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
Sword / ShieldThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Pokémon that learn it

All versions combined; see each Pokémon's page for game-by-game details.

Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)