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Moves › Psychic

Barrier

Barrier is a Psychic-type move introduced in Generation 1.

Values by generation

From PokeAPI's change history. Up to Generation 3, physical or special depends on the type. Highlighted cells changed from the previous generation.

GenerationTypeCategoryPowerAccuracyPPPriority
Generation 1PsychicStatus——30+0
Generation 2PsychicStatus——30+0
Generation 3PsychicStatus——30+0
Generation 4PsychicStatus——30+0
Generation 5PsychicStatus——30+0
Generation 6PsychicStatus——20+0
Generation 7PsychicStatus——20+0
Generation 8PsychicStatus——20+0
Generation 9PsychicStatus——20+0

In-game descriptions

Gold / Silver · CrystalSharply increases user's DEFENSE.
Ruby / Sapphire · EmeraldCreates a barrier that sharply raises DEFENSE.
FireRed / LeafGreenThe user creates a sturdy wall that sharply raises its DEFENSE stat.
Diamond / Pearl · Platinum · HeartGold / SoulSilver · Black / White · Black 2 / White 2 · X / Y · Omega Ruby / Alpha Sapphire · Sun / Moon · Ultra Sun / Ultra Moon · Let’s Go, Pikachu! / Let’s Go, Eevee!The user throws up a sturdy wall that sharply raises its Defense stat.
Sword / ShieldThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Pokémon that learn it

All versions combined; see each Pokémon's page for game-by-game details.

By level up (2)

Sources : PokeAPI (moves, move_changelog, move_flavor_text, pokemon_moves, machines)